Log into your account. Privacy Policy. Password recovery. Home Minecraft maps Tropical Wipeout map for Minecraft 1. A fun wipeout map where you have to be good in parkour to finish all obstacles The countdown begins when you cross the red line, the red wool.
Screenshots of Tropical Wipeout map. Parkour Minigames map for Minecraft 1. Doki Doki Literature Club parkour map for Minecraft 1. Adscensum Labs Power Up map for Minecraft 1.
Please enter your comment! Please enter your name here. You have entered an incorrect email address! Don't look down! Race Height: M League: Beta ooo Another impressive track that does indeed take place at the top of the world. The whole thing is on a very thin path and is probably the hardest track in the game to play on the higher speed difficulties. After the first corner there's a lengthy left curve that goes around with no walls except for tiny sections which are luckily at the more dangerous parts.
After this comes a very sharp right turn that requires early airbraking otherwise you're surely going to slam into the far wall. Timing is critical there, again the path is thin so you'll need quite a bit of practice.
Use whatever speed boosters you can get on the straight and be ready for a gradual S shaped curve followed by another hard right that requires early braking. This leads you around to the finish without any big surprises, but practice definitely makes perfect here. League: Classic ooo The first of the four digital crazy colour tracks!
Try to stay around the middle for the first zig-zagging turn. On the higher difficulties watch out for the booster on the right that follows this section, it has a habit of launching you off the track. More zig-zags follow, the sideshift assigned to the L button really helps for these things, it really lets you keep control of your vehicle.
Line yourself up in the middle after this part so you can safely drop over the bumps and jam left at the bottom. Just before the finishing line comes another zig-zagging path, there's no way to just stick it out in the middle and shift, you have to airbrake each one of these turns to the best of your ability, there's just so damn many of them.
League: Classic ooo Surprisingly this is actually one of the simplest courses in the game, but it is by no means easy. There's one basic principal that pretty much applies to the entire course since it's practically the same thing over and over again. What this course is comprised of is a bunch of straightaways followed by a sharp turn. Straight, turn, straight, turn For each one of these you building speed and then tap the airbrake along with pushing the analog nub in the direction you're going for each turn.
The most dangerous turn is actually the first one but you won't notice until later laps when you come into it with speed, you'll probably need to hold the airbrake for that one. The only other noteworthy thing is a drop at the end which makes a great place to do a barrel roll and gain speed. League: Classic ooo This course is actually really neat, difficult but neat. The thing you will notice most is the parts of the course where the track just ends and you drop down to a seemingly different track going in another direction.
To do this you need to airbrake hard and predict which way to turn either my memorization or by the somewhat ambiguous arrows that aren't always easy to read. When the course starts out, make a hard left then curve around the elongated S shape. You have to be ready to make a hard right at the top of the track so you can not only aim yourself for the booster, but also straighten yourself out so you don't fly off the edge in the wrong direction.
Drop down and quickly brake right to land on the next part of the track. Another sharp right is coming up followed almost immediately by a sharp left, sharp right, sharp left etc. Finally you're on a normal path again that drops over the edge from a barrel- roll-worthy height and sends you around a corner. There is a BLIND hard left drop coming up that is very difficult to predict if you don't know it's coming, be ready for it.
Everything else is simple to the end. League: Classic ooo This is another fairly basic course actually. There's pretty much only two things you need to watch out for, and they're both the same basic idea.
You start at the beginning going around a pretty basic curve that leads up to a deceptively difficult right turn of almost ninety degrees. You'll really have to airbrake early for that one. Following it and another few turns there's a long straight path leading right down to a gap with a booster in the middle of the track. After making it across and turning right, ahead of you is the second deceptively difficult turn, a ninety degree left turn that is blocked from view by a number of buildings.
Once you make it around this turn then you are home free pretty much, the finish line should be just ahead. League: Gamma ooo The track you can get by either wirelessly connecting and obtaining, or downloading off the internet and putting on your PSP via USB. Instructions for setting it up can be found elsewhere in the guide.
What makes this track difficult is the fact that the walls aren't straight, they zig-zag, meaning you have to stay in the middleof the track to avoid being suddenly attacked by the walls! Well it's not quite that bad. Start out on the right side to hit the double boost and then move toward the middle down the hill and around the gradual right curve.
At the top shift over to the left side of the track and get ready to sideshift as the S turn comes up. Tap the airbrake button and you turn right just past the short overpass and it leads around to a downhill staightaway which happens to make a great place to use the booster item in time trial, the bumps might even let you get a barrel-roll in there. There's a couple of boosters at the bottom. When you reach the left turn, start turning left but then change to turn right even before you finish the turn so that you're pointing right when you drop over the edge and you're able to land in control and keep going right around the corner to reach the finish line.
Bronze: 15 ooo Gold: 25 Mallavol - A Neotronic-albino track with an Silver: 20 abstract manga graffiti flavor. Cool blue. Bronze: 15 ooo Gold: 30 Coridon 12 - A Neotronic-albino track with a Silver: 25 winged mecha graffiti flavor.
Steel blue. Bronze: 15 ooo Gold: 30 Syncopia - A Neotronic-albino track with an alien Silver: 25 space-bike passed through a wormhole graffiti Bronze: 15 flavor to it. Minty fresh. That's a question you might be asking, it's somewhat hard to decipher what's going on, at least at first.
Basically Zone is a challenge with no set number of laps, no time, no opponents, just a very very fast car. This car is so fast in fact, that there is no limit to its speed. The car will get faster and faster as the trial continues. The question of course is when does it end? It ends when your car takes enough damage to be destroyed, its health is not infinite. Your score in Zone mode will get progressively higher automatically without you actually doing anything, you score is not based on distance traveled but rather on how long you can stay alive, so you're not looking for ways to increase you speed, on the contrary the slower the better.
The problem with this is that you don't even drive, there is no way to take off the accelerator so all you can do is utilize the analog nub and airbrake to try and control yourself on the course as best you possibly can.
Every five zones your car will increase its maximum speed by quite a bit making it that much harder to stay alive. Good luck with this one. I'm sure it's not hard to find elsewhere anyway, use Google. You can do most things, surf web pages, check your email, even use ICQ if I'm not mistaken. Anyway like I said I'm not expert, but here area couple of links that should get you started. Higher Reliability! Recommend Products. Versatile - Our can be custom inflatable designed for any occasion Flexible - Our attractions can be set up on an open field, back yard or parking lot Accessibility - Our inflatables are fully handicap accessible Safe - Our inflatable designs pass all state and local fire and safety codes.
Package and Delivery: - Strong pvc bag for the inflatable products and carton for the air blower which helps protect the cargo during the transportationg process.
Shipping Information: -- It takes about days to arrive your address by express service. Why Choose Us. Our packaging is for free. Our repair kits is for free. Our safety rule is for free.
If you want to OEM your logo on the products, if the logo is sample, of course that is for free. If you choose a good manufacturer, then you can get a opportunity to earm more money, that opportunity is for free. If you love your life and love your family love your friend, then your happiness is for free. Smiling to your life, then you can get more happy things, that is easy and for free.
You May Like. Not exactly what you want? Related Searches : games kit challenge game carnival games. China : China delivery games China function: game China our world game. China black red game China play this game China game with wood. China china map game China preschool game China cheap games cd. CN 12 YRS.
0コメント